vendredi 4 novembre 2016
mercredi 21 septembre 2016
dimanche 4 septembre 2016
samedi 13 août 2016
dimanche 24 juillet 2016
King Arthur : Legend of the Sword
First trailer for King Arthur during the Comic-Con, I worked on this project for months @ MPC Montreal ! If it meets success, it could be the first one of a 5 or 6 movies serie.
mercredi 20 juillet 2016
Matte painting
Instead of another 3D stuff, now it's a WIP of a matte painting I'm currently working on, I hope finish it pretty soon ! Thanks to Alex Kosakowski for the tips !
lundi 4 juillet 2016
Houdini : water interaction
Water simulation interacting with a boat. It's just particles without meshing :
mercredi 15 juin 2016
vendredi 27 mai 2016
Demo 2016
New demo reel with some shots of the first movie I worked on in MPC, The Finest Hours :
About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.
About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.
samedi 14 mai 2016
Leaves simulation
I made a test for leaves blown by the wind with nCloth in Maya, let's see the result !
mercredi 27 avril 2016
Cosmic Love is online !
My graduation film, done 2 years ago, is available on Vimeo, enjoy !
Mains softwares used : 3ds Max, Maya, VRay, ZBrush, After Effects ; Thinking Particles & Krakatoa for the aliens.
Mains softwares used : 3ds Max, Maya, VRay, ZBrush, After Effects ; Thinking Particles & Krakatoa for the aliens.
lundi 18 avril 2016
Drool with nCloth
Here is a test to doing drool with nCloth in Maya, with adding some particles.
Raptor rig by Harry Gladwin-Geoghegan, found on creativecrash.
samedi 9 avril 2016
Home sweet home #03
Nouveau boulot ! Cette fois, j'ai voulu m'essayer a la mode low poly pour des choix artistiques mais aussi techniques : je n'ai qu'un laptop la ou je me trouve en ce moment, donc peu de puissance de calcul. Opter pour du low poly réduit grandement les temps de rendu, donc ca m'arrangeait bien!
New personal work released ! This time, I wanted to try low poly style, because of artistic choice but also technical restriction : here, I've only a laptop to work on, so little amount of calculations power. Low poly helps me a lot for render time!
3ds Max / VRay
New personal work released ! This time, I wanted to try low poly style, because of artistic choice but also technical restriction : here, I've only a laptop to work on, so little amount of calculations power. Low poly helps me a lot for render time!
3ds Max / VRay
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