mercredi 20 septembre 2017
Virtual painting
Hello! I invested into an Oculus Rift, and I'm playing with Quill, a very cool 3D painting software. Here is a first project! I also want to try another soft made by Google, Tilt Brush, who seems have more possibilities.. Maybe for the next time!
Drone shooting : Ile de Groix
Last July, I went in holiday to Groix island in Bretagne... And I brought my drone, of course! :)
mardi 22 août 2017
Moebius exhibition
Hey ! I'm working for a future exhibition about Moebius, I've to do some animated gifs starting from drawings of Jean Giraud. So, 2D animation/FX !
I'll publish them later but here is a little preview :
I'll publish them later but here is a little preview :
mercredi 28 juin 2017
dimanche 28 mai 2017
Iceland by drone
Not CGI update today! I went to Iceland with my drone and I made an editing, there it is :
dimanche 7 mai 2017
Despicable Me 3 - Official Trailer
I worked on DM3 at Illumination this year, in Paris! I made some cloth & hair dynamic. Here is the trailer :)
I made dynamics for clothes, hairs, and bags.
I made dynamics for clothes, hairs, and bags.
vendredi 4 novembre 2016
mercredi 21 septembre 2016
dimanche 4 septembre 2016
samedi 13 août 2016
dimanche 24 juillet 2016
King Arthur : Legend of the Sword
First trailer for King Arthur during the Comic-Con, I worked on this project for months @ MPC Montreal ! If it meets success, it could be the first one of a 5 or 6 movies serie.
mercredi 20 juillet 2016
Matte painting
Instead of another 3D stuff, now it's a WIP of a matte painting I'm currently working on, I hope finish it pretty soon ! Thanks to Alex Kosakowski for the tips !
lundi 4 juillet 2016
Houdini : water interaction
Water simulation interacting with a boat. It's just particles without meshing :
mercredi 15 juin 2016
vendredi 27 mai 2016
Demo 2016
New demo reel with some shots of the first movie I worked on in MPC, The Finest Hours :
About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.
About TFH, I made rain, mist and foam with Maya fluid, Maya particles and Flowline.
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